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AoDNS - The monstrosity that now exists

AoDNS, is a monumental monstrosity specifically designed to spread chaos among network engineers by streaming live audio via DNS queries



Why ????

The story about how I thought that tunneling audio over DNS and how I actually started working on it is idiotic.

A few weeks ago, I went on an 8h flight to the US for work ๐Ÿ›ซ. 3 Days before I reminded myself that I needed to find a solution for me to be able to listen to music on the plane. My phone is pretty old, it's an OnePlus 5T 64g version, and, unfortunately, this model does not support SD cards and currently has less than 1g of free space, a complete pain.

I listen to all my music on Spotify and with less than a gigabyte of free space I wasn't about to download my playlist locally ๐Ÿ˜ฅ.

Just as was about to leave work that day, I remembered that many airplanes (especially international ones) offer an internet service. When you connect to their Wi-Fi it will ask you to either log in or purchase an internet plan and I thought, there's no way they are blocking DNS queries even if you don't pay ๐Ÿค”.

That's when I thought, maybe, just maybe, if I were to encode audio and put it in DNS records I would be able to stream audio. I then messaged a few friends about this idea, and, as expected, they agreed that it was stupid and then left work and got in my car.

But then because my brain is weird, I couldn't stop thinking about how I could implement it, and at the end of the ride I had a pretty good idea how to implement AoDNS.

But then, my brain, still being peculiar, decided that it would be better to write code for 7h straight to write a proof of concept and go to bed at 4am while having work in the morning instead of going to sleep ๐Ÿ’ค.

How does it work

I'll spare you all the details because between my 7h rush and the actual version, quite a few things changed and improved.

Most of the code is written in such a way that it would be straightforward to implement new functionalities like, for example, encryption ๐Ÿ’ช.

Here is how I made everything work:

Audio & Compression

I needed a simple way to get audio in and out and, as I wrote this in python I chose the easy way and used pyaudio. However, all the audio collection happens in a class that inherits from a base class, meaning that it would be trivial to add another way of inputting or outputting audio assuming that it supports arbitrary raw pcm frame lengths.

As raw pcm takes quite a bit of space, if I wanted to even have hope of making this work, I needed to compress/decompress it ๐Ÿ“š, my default choice (and the one I stuck with) is to use opus. Opus is an open audio codec design for transmitting audio over the internet. It can use very low bitrates and a wide variety of sample rates & frame sizes. As a bonus, it's super simple to use.

If the audio is voice only, Codec2 might also be an adequate option for even lower data usage. A quick calculation result in 163 bytes for 1sec of audio ๐Ÿ˜ฒ.

Most codecs require a specific frame size, opus for example, is calculated like this: 60 * rate // 1000. This is why it cannot be changed. Instead, it's queried during initial setup and re-used by the audio streamers.

What will adjust the amount of data collected is the sample rate and channel count. Theses are configurable when starting the example.

My goal for this project was to get 8kHz 1ch working. As you can see in the following table, compressing data to Opus is pretty good, in general, the output is only 6% of the input. One thing to note is that, for Opus, the size of the compressed data isn't fixed and varies following the input signal ๐Ÿ”Š.

CodecActivitySample rateChannelsData size - PCMData size - CompressedRatio
OpusโŒ8000 Hz1960 bytes39 bytes~0.04
OpusโŒ8000 Hz21920 bytes93 bytes~0.048
OpusโŒ16000 Hz11920 bytes75 bytes~0.039
OpusโŒ16000 Hz23840 bytes134 bytes~0.034
Opusโœ…8000 Hz1960 bytes52 bytes~0.054
Opusโœ…8000 Hz21920 bytes120 bytes~0.062
Opusโœ…16000 Hz11920 bytes94 bytes~0.048
Opusโœ…16000 Hz23840 bytes231 bytes~0.06

Storing the data

As I said, the plan is to store the audio data in TXT queries. To keep everything compatible with the outside world, I choose to store the data as ASCII ๐Ÿ‘จโ€๐Ÿ’ป. There's also some option to consider here:

AlgorithmInput sizeOutput sizeRatio
Base16256 bytes512 bytesx2
Base32256 bytes416 bytesx1.63
Base64256 bytes344 bytesx1.34
Base85256 bytes320 bytesx1.25
Base91256 bytes315 bytesx1.23

To maximize the amount of data I could store in one record, I decided to use base91. It's not too obscure and still does a pretty good job.

One issue I stumbled on early is that TXT strings are limited to a max of 255 characters. Which, for me, roughly equates to 200 bytes of data after the base91 step.

The DNS server can easily bypass this limitation by simply answering multiple TXT strings ๐Ÿ˜. My local responder (Windows server 2022) could handle around 3 KB of data in one record before it simply stopped responding.

One issue that arises when sending multiple strings is that the first answer you get from the responder might be ordered correctly, but, at least with Windows server, the second one won't be and instead will be in a randomized< order ๐Ÿ˜ญ.

To solve this, I added an incrementing prefix to each string. The prefix is separated from the actual data by using ''' which is one ASCII char that is not used in the base91 table.

After all of these steps, you can query a record and get a response like this one:

# dig +ttlunit TXT seq_49680.music.example.com

;; ANSWER SECTION:
seq_49680.music.example.com. 21s IN TXT  "003'''8U|7E/J`Cc82|8XLpLk^T__5uf~F8PN7~Mfa(E^>WsjNBHV(<2AF|H<us_*}Dyt68)v%:^`<w?&OxM}_ZUf6S&KTbCtFQp$sD!]*a\""
seq_49680.music.example.com. 21s IN TXT  "001'''8U{OOU8]UVh.PiU!N=6WJ3k@>+fl&&<`>SnpY4Tzo_%W(Z_rs)@jzY1x|abYVng=d^vUg5cY\"+K~@OsihU3cxIyz+&MMQu!m,>=dHbsaD"
seq_49680.music.example.com. 21s IN TXT  "004'''rXSKF[23x}`Z!lP@HP8lDSWPhw^ViX!^CZHUgV9m=p}~kb5yk89@f*4/%Kk_!c2[{|\"d,~?B:u|RltK]Ce]t0zf5S{h6H;W"
seq_49680.music.example.com. 21s IN TXT  "005'''8Uy]!Pn!e%1J&xz;V,~d@7J%Ca#ct]D7B^U?u4|],2IE]7ZuE$9;2n;V~{UmwB8P;)=cU/LSdxGvNn>{PoBFUHx:&4]jrS^aDu{ve7)\"EU"
seq_49680.music.example.com. 21s IN TXT  "006'''8Uy]jZ/.]MJLfG%lrc[5FJuJ8$Ixk9VfRjLsLg*Hc`P!x1sHSZpIv5%Rf%|DfXm]%Lr}B%$lRn1oYmOZ+C|sM9bZi6&H+$NipeyS<>|bVvT"
seq_49680.music.example.com. 21s IN TXT  "007'''8Uq&l<\"!uR/i})@E]<TsXZ%0&ulQ%YB|p97tmV)mA|8[+M3;~G`XSu*cKo^Yg`Mq:JAiR{W*x`9mHe>e&?LfsL1!boJ^&\"[PPER0.("
seq_49680.music.example.com. 21s IN TXT  "008'''rX%=qo9rl2P@`BC!>T,O>(+ZU?hp}]WQT^MGki99SL18Ho[!yUL4]6jgEM*5eqkhMLs}fIwx&5N*^&XJv#0zG:5@vtC8|>[cO(.U_^WeFNFB"
seq_49680.music.example.com. 21s IN TXT  "009'''rX%=Ai]%`3:7z5swE1HMB9BS+7Wv@7\"w+nYNl&\"M_Z*6=T<p>Zp?Kwo|M},B;$Uwf`c~UrkLbUDuk8H69%},V}X>Ja~QRD"
seq_49680.music.example.com. 21s IN TXT  "010'''rXKK!74bs7GWw.mBS/@NVj7gCgGy_@sv*9+]tTvB;6a|*N*6Lr.fDcyb&sH2(f=_#zV?^Tb@H)De]<j^.4?3])hA"
seq_49680.music.example.com. 21s IN TXT  "011'''rXSK]\"hAk4R.zCnc{\";RBm[~,Kgl`kB]sxx^b=9PW&n.sK~1MWbOd[E:IdL`6Y%*3@>?`M2Sh^cmAH~3]3;[uJl`>5ITZUK5\"m!C"
seq_49680.music.example.com. 21s IN TXT  "012'''rX%=M5c+YU5JS`di#g7xy=;n~TrBLt*5FFhWpQ\"S#li//^[1xA*Wgsd]l+K~F1znI;<y30[Y2!A\"OlDY:d[)8_DAC"
seq_49680.music.example.com. 21s IN TXT  "013'''rXn;Erky{T>_HKk<OV2UD?wyYfEWMgbsJ?/HV;nMW,]`<O9Z*Wp[}<Z0n0.J4(KmD:(by2/187?oOsuL3_3}bUE2`xNjX[E1h4v%r\""
seq_49680.music.example.com. 21s IN TXT  "014'''8U{O%;Nl>EKbAo.w2?@(HJzsf(Ip9|Ac`rg1>hS!7tS(Uw68%gO#8M(Vf7>EZ.yN;zElg[Ga7(?_lMw%0y#d:oAa&)|6T3A>lB"
seq_49680.music.example.com. 21s IN TXT  "015'''}AP;v[(v.gHQHsjlM/I{`60)WHD9^ia*<Lgq&5.iY9lM8$::#;zCp)06W<lE>xi9.T;]hd3$!aKaCmhG8G7wR#D[<nZZJ<WP$"
seq_49680.music.example.com. 21s IN TXT  "016'''rX%=Nm;nn6uRG<,JM:A5/sQJ~>qB/<o:iu^\"sX]Z`n)oHv9lzqP%VEM5OsBW8LEP1mK\"CLAcDrK.|8%s)~)V%h33Kr,8$ba|KvB"
seq_49680.music.example.com. 21s IN TXT  "017'''rX$gRf8^ooNsOpLYL5Zy@(5%,j^*qG3K|L}/]G&#^1#;o]mRRiH13zyw_^jZ#w2%s`6Qg.wQDR<h?MAQ6!`43ov]+Ez&75b<?k0BH34QE"
seq_49680.music.example.com. 21s IN TXT  "018'''8U+O@Nv/(&nR|5&kW$m6}laH`p<Zp|LCx{t_lc1;!U6:.k!>.7I8`<y?*a#?(SvK@gRwV&WYs@gdzNOHc4<cst4>cBHw[/oG*E9@FZ=CN"
seq_49680.music.example.com. 21s IN TXT  "000'''8U{O#xvTKUK{a)`$*k0t`OwPP$B+(Ogky5*um7:PR2$UN1Q.{J!NZGWJ1~n=].^osw7&qGSY=sw)]WptNCJ;fO4e}d4ybQIXTTt]on*E"
seq_49680.music.example.com. 21s IN TXT  "002'''8U4}l=%kj@6Ph3j9aZJO*qQ,2R*m2z[Kp.;h:%m6);/CR)8J4l}Im9IU5)H+KGLT4T`,(Jt}JwBmEqxMw7[pCUYPO,8>T^9jl.[:w6)EG"

The above example is 19 frames of 16kHz 1ch 16bit audio, which stores just a bit more than 1sec of audio ๐ŸŽถ. Perfect.

Generating the records

As you saw in the dig query above, the subdomain is seq_49680. Obviously, storing 49680 sequences is impractical and would consume a shit ton of space on each resolver.

This is why there is a special subdomain called sequence that will respond with a single TXT string that holds all the available sequence numbers separated by a comma.

However, due to the max length of 255 imposed by TXT strings, the string is compressed with zlib and then base91 encoded.

The issue is that even with this protection, there is a possibility that if the server is left running for long enought, the sequence number would grow so high that it will still overflow and take too much space. This will cause the server to crash ๐Ÿ˜•.

As the sequence numbers are linear on the server side, this could be improved by sending the first sequence number available and number of available records.

TTL

TTL is a big issue, especially if the server is behind resolvers which might not respect low TTLs ๐Ÿ•–.

The TTL of the sequence record is fixed to 10 seconds. This is done to ensure that it will be somewhat up-to-date before the client will ever run out of sequences. While I have not tested this extensively, 10sec should be high enought to work somewhat decently on the public internet ๐Ÿ˜….

On the other hand, the TTL of sequence subdomains is dynamically calculated to be around 80% of the total length of audio data stored in all the records. The formula looks like this:

1
2
seq_duration = (codec_frame_size * frame_count) / (sample_rate * channels * 2)
ttl = int(seq_duration * sequencer.max_concurrent_numbers * 0.8)

Which at 16kHz, 1 channel and a queue of 75 sequence domains in the generator gives a TTL of around 23sec.

Demo

Here is a demo of AoDNS running a 16kHz 1 channel:


Conclusion

While this project was done purely as a tinkering experiment to test the feasibility of using DNS as a non-standard mechanism to move data around, I think it turned out pretty well ๐Ÿ˜ƒ.

One thing that I didn't discus yet and what a friend mentioned to me, is the potential for free speech and public communication ๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘งโ€๐Ÿ‘ฆ. If the server chain is properly implemented and extended with encryption & DNSSEC & DoTLS or DoHTTPS, I think it would be pretty difficult to actually censor / modify the audio feed. If the validity of the responses is checked correctly, the worst possible outcome would be a DoS ๐Ÿ”‡.

I think that it would be easier to find a DNS server that resolves to the full internet (which could be forwarded to AoDNS the server) rather than trying to establish TCP sessions on filtered networks ๐ŸŒ. Especially since the traffic will look like normal DNS queries.

Since setting up DNS resolvers is mostly effortless, you could even set up many to act as load balancers / region separator.

This is of course pretty far-fetch and far from reality. But, overall pretty happy with this project ๐Ÿ˜„.

Note that when I finished the code I was less than 12h from my flight and still didn't have a solution ๐Ÿ˜…. (Ended up flashing the latest lineage on my old phone and installed Spotify ๐Ÿคทโ€โ™‚๏ธ)

AoDNS, or Audio over DNS is a method of streaming audio data with TXT queries.  - GitHub - TheStaticTurtle/AoDNS: AoDNS, or Audio over DNS is a method of streaming audio data with TXT queries.
GitHub - TheStaticTurtle/AoDNS: AoDNS, or Audio over DNS is a method of streaming audio data with TXT queries.

AoDNS, or Audio over DNS is a method of streaming audio data with TXT queries. - GitHub - TheStaticTurtle/AoDNS: AoDNS, or Audio over DNS is a method of streaming audio data with TXT queries.


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